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Experiencing the lifting of veils provokes a Sanity roll (1D10/1D100 loss), and the loss of 1D6 Sanity points per day thereafter. What description exists is fabrication and lies, but, with the lack of anything one might count as substantial, one is left with fragments. If 20 damage is inflicted (by any source), Zoth Syra/Yoth Kala release whatever they are holding. A few human worshipers or followers, who tend to be solo operators inflicted with some shard of cosmic insight into the reality and being of Cxaxukluth. Seekers of the Tablets of Life may too uncover tales connecting to Ubbo-Sathla. Despite such a feat, the power of the Elder Gods is limited, and in time their Elder wards imprisoning the Old Ones will breakdown and cease to function. The details provided are a representative manifestation. 17 CHAPTER 1 m a l Main Entry Magic/Spells Provides information concerning the entity, which may address its origin, links to other beings, its current dwelling and situation, its goals, and other theories concerning its relevance in the wider Cthulhu Mythos. While no can be certain as to whether these awful diseases were motivated and mutated by Hastalk, such things are a cause for concern and remind us of the fragility of life made more so by the unfathomable workings of cosmic entities. If encountering Yikilth, the ominous iceberg is preceded by chill winds and freezing mist, causing many to fail to see the iceberg before its too late to turn their vessels aside. Spot Hidden, Navigate, and so on). A few cult leaders are possibly playing a dangerous game, offering up their members as sacrificial lambs to their god, while remaining alive themselves; believing that by supply their deity with a steady flow of deaths, they rise higher in its favor. The deep ones worship Leviathan, holding rituals that are designed to calm its destructive qualities, or at least keep them in relative check. It is probable that many such human cults were interwoven, inspired by, or instigated by deep one contact. Magic POW: 175 Magic Points: 35 Spells: Contact Deep Ones, Grasp of Cthulhu; others as the Keeper desires. If electrical damage, the victim must succeed with a CON roll or become stunned (unconscious) for 1D6 roundsa fumbled result means the victim suffers cardiac arrest and is dying unless medical treatment can be successfully and immediately administered. Its arms are unnaturally long, being tentacular rather than human limbs. Requesting The Blasphemous Roster - Guilds of Infinigrad and the Machinations. While these two entities are similar in many ways, Abhoth apparently possesses sentience and intelligence, whereas Ubbo-Sathla appears to near insentient, a mindless pool of flesh living at a primal level. Others call into question such reasoning, citing that to view matters in such simplistic human-centered terms is reductive. Such consumption is highly desired and seemingly fulfills or sustains Tindalosians. Possible Blessings Hand of Sickness: grants an individual immunity to disease while also making them carriers for all manner of earthly and alien sickness, able to infect others and incite epidemics. In, The Eastern regions of Africa are largely unexplored by Westerners. 83 CHAPTER 2 m a l Cult that Ghatanothoa is actually the first spawn of Cthulhu, who did not follow its father in coming to Earth but was rather dragged here at a later time. The mi-go are said to be fascinated by Ghroth and one may suspect this curious race is working to devise experiments to better understand the entitys purpose, even to tap into its awesome power in some fashion. SHUB-NIGGURATH: GREAT GOD PAN, THE (Avatar) Beware the root, twig, and leaf, for in these things the Great God Pan dwells. Call of cthulu rpg fantasy shop, . It should be noted that the nomenclature of Han is the same as the name given by the Lakota peoples of the Great Plains to the personification or spirit of darkness. $39.95. Telepathic Control: may use telepathy to control humans and other species. Without such mental training and the correct version of the summoning spell, those who are reduced to zero Sanity by the experience have a 60 percent chance of becoming a Splinter of Daoloth (see box nearby). Common to those aware of the equation, is the belief that its solution brings power. 85 CHAPTER 2 m a l GHIZGUTH that vexed and destroyed many, somewhat similar in scope to a meteorite smashing down into the sea. Combat Attacks per round: 1 (horns or crush) May attack with horns to rake or gore, or alternatively may roll into a ball and crush opponents. Dark Eyes: removal of eyes allows perfect night vision (light causes blindness). Some worshippers are able to corral a few followers, forming themselves into death cults, although these are rare and usually quickly stamped out by worried authorities. Elemental: may be fire, water, chemical, biological, and so on. Ahtu does not make frequent visits to the Earth and may be a mask worn when dealing with (unknown) alien races rather than humanity, although this avatar is believed to have appeared in Asia, Africa, and possibly Australia, where it is said it rose up from deep below the ground, causing earth tremors and much consternation. Cult Encounters Organized worship of Ithaqua tends to be located within the boundaries of its earthly domain, although that does not stop such cults recruiting or expanding their interests outside of the sub-Arctic and Arctic regions; however, key sites and rituals normally take place within its sphere of influence. Such carers are mentally linked to the brood carrier, able to sense when that person is in danger or requires help. Other names: Bringer of Change, the Living Contagion, Lord of Disease. 78 DEITIES OF THE MYTHOS Encounters dreams begin (POW roll per night: if failed, results in 1D4 Sanity loss but grants 1D3 Cthulhu Mythos points). Combat Attacks per Round: 1 (bite, attach) Attach (mnvr): most times, a parasite will automatically gain control of a human while they sleep or are compelled by Atlach-Nacha. Ithaqua, the great wind-walker Sanity Loss: 1D10/1D100 Sanity points; 1/1D6 Sanity points to hear the Great Wind-Walkers howl on the North Wind. It reforms one year later within its prison (with its baseline characteristics). Usually, the primary victims of such antagonism are innocent bystanders. It seems odd that Hans warnings might be conceived as beneficial to humanity, so one must look behind these warnings to understand what their true purpose or meaning is. Certain scraps of musical notations have been produced, said to have been transcribed by humans who have heard Trunembras music. As to what might constitute a meal is anyones guessalien relics, artifacts, gems, particular learned humans, and so on. Toxic gases and noxious fumes from its acid-like sweat may cause humans to become nauseous and the ambient temperature to rise. For some, viewing an idol (or even the sleeping form of the god in statue form) may drive them to obsession and fascination, perhaps stirred by unnatural dreams caused by proximity to the deity. A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed. Such folk tend toward nihilism or at least apathy toward the world around them. In 1986 he wrote his first Call of Cthulhu scenario to be published by Chaosium and hasnt looked back. While a few believe it to be incorporeal, only taking form on occasion, most think of it as a physical entity that sleeps deep in the ground, only rising at specific times (possibly due to astral alignments). Elder thing records, seen in Antarctica, show the race warring with Cthulhus star-spawn and winning some form of victory, although the records being written by elder things may be somewhat biased. Used with permission. It is variably depicted as having six or eight limbs on which it can walk or use as hands, although this may be a mistaken attribute borrowed from its association with the gnoph-keh race. Even a large candle held aloft inflicts one point of damage for each round it is within 50 feet (15 m) of the flame. These unnamed entities are collectively known as the Lesser Elder Gods are believed to be unformed or immature Elder beings, although some regard them as Elder Gods in their own right, proposing that these seemingly formless beings exist outside of our reality and have no defined form when venturing into our dimension. In theory, should a portion of Azathoths dreaming mind be turned toward humanity, it may fashion an avatar more per 5 minutes. Regaled in a gown of yellow, he stands twice as tall as any man. Alan K. Crandall: Abhoth, Atlach-Nacha, Cyegha, Zhar & Lloigor, and Zoth-Ommog. Over the years, players came and went, and we had many strange adventures together (some of which ended up in print). For some, it may have been the discovery of old tomes that spoke of the Old Gods and their powers, while others might have looked to the skies or under the earth and found signs, relics, or messages that corrupted their minds. Sanity Loss: 1D8/2D10 Sanity points. Fthaggua is believed to be the high priest or leader of all fire vampires, first among them and a channel for Cthugha. Whether the cult has links to another Shub-Niggurath cults is uncertain but possible. Others may seek to aid and support either Zhar or Lloigor in the hope of their god overcoming the other, while some work to meld these Old Ones together to form a new and greater whole. The Manuscript suggests that Saaitii was from without and came to this planet to take form, and thereby chose a form inspired by hogs (albeit a twisted and horrifying version of one). These deal no damage whatsoever. One must assume that this ongoing process will someday end, with either one absorbing the other or both mutating into a single new lifeform. Many members only see the group they are a part of, believing that they alone will be the ones to inherit TYPICAL PHYSICAL MANIFESTATION: CTHULHU STR 700 CON 600 SIZ 1,000 DEX 100 Hit Points: 160 Damage Bonus (DB): +20D6 Build: 21 Move: 16 / 12 flying Combat Attacks per round: 2 (crush, swipe) or 1 (scoop, stomp) Being somewhat large, Cthulhu may stomp and crush with its feet once per round, or scoop with its hands or face tentacles (to then crush or devour) once per round. Since then, no reliable claims have come forth to suggest a reemergence of YeggHa, although the Concordance of Higher Elements by Hestia Locksby (and, possibly confirmed by certain dreamers) states that Yegg-Has shadow is alive and well in the Dreamlands. Language of Pain: the deity forms a psychic link with a follower, forcing them to hear the Old Ones messages, which are conveyed in a horrendous mixture of booming and shrill languages (some non-human) that actually cause physical and mental pain. Magical/enchanted weapons here deal normal damage and usually bypass any armor value. Magic POW: 375 Magic Points: 75 Spells: Assist Dreamer (variant), Bliss, Cast Out the Devil, Cloud Memory, Command Animal (all), Deflection, Dominate, Drown Mind, Elder Sign, Enchant Item (any), Implant Fear, Mental Suggestion, Shrivelling, Wrack; others as desired by the Keeper. - Q - Fighting 90% (45/18), damage 2D6 + burn (see above) Grab (mnvr) 90% (45/18), held then crush 3D6 damage (see above) Bite 70% (35/14), damage 2D6+6 + burn (see above) QUACHIL UTTAUS (Great Old One) It was a bizarre humanoid figure of child-like stature, yet bloated and whose flesh was shriveled, warped, and something like a caricature of the most aged specimens of Ancient Egypts mummies. DEX 90 Hit Points: 65 Damage Bonus (DB): +3D6 Build: 4 Move: 12 Cold Strike: able to summon a blizzard about itself. The displacement costs the victim an automatic 1D6 Sanity points. Those failing fall completely under BMoths influence until they successfully resist with an Extreme POW roll (once per day, although the Keeper In the historical record, BMoths worship seems relegated to primitive cultures, although in more modern times there are hints that this avatar may be favored by some curious coastal communities in North America, Western Canada, Asia, and Polynesia. A few may be completely blinded and deafened by the dense fog. Thus, such pairs may communicate telepathically and essentially feel the others thoughts even when miles distant. Cult A brief summary of earthly and alien worship, and perhaps providing an idea of the scale of such devotion offered toward the entity. Should they undergo successful Psychoanalysis, Cythulos hold on Those seeking to explore death and the doorways beyond life might cause the appearance of Cythulos, or at least draw the unsuspecting into some form of contact with a cult dedicated to the deity. Powers Revivification/Reformation: Yegg-ha may be revivified by those who know the right ceremony to perform over even the smallest bit of its remains. Envelope (mnvr) Wave (mnvr) Sanity Loss: 1D4/2D10 Sanity points. While humanity may crave both comfort and truth, only one or the other is possible. Aura Relics and ceremonial items connected to Nug and Yeb tend to be fashioned in Tulu gold, the material most favored by the Kn-yanians, although other metals may be seen; otherwise, such items do not seem to carry any particular resonance. that the entity feeds both literally and psychically upon the death and destruction its scream inspires. Fighting n/a Aura A distinct otherworldliness seems to be a feature of contact with Chorazin, making many believe they are being targeted by aliens or even spirits. Possible Blessings Glamor: grants the ability to appear beautiful and beguiling to others (of either sex), allowing worshippers access to people and places they would normally be turned away from. In theory, a steady beam of light directed continuously at the avatar could dissolve it, causing it to disintegrate into nothingness until its next summoning. Mother of Pus, bringer of tears DEX 20* Hit Points: 55 Damage Bonus (DB): +3D6 Build: 4 Move: 1 Combat Attacks per round: 6 (strike, grab) Creates and sends forth up to six pseudopods to strike or grab. Armor None. Specific individuals may have cause to come to Earth and thereby cause a stir that calls some humans to regard the event as divine and so forth. Once APP reaches zero, the transformation is complete. Immortality: by merging with Yidhra, the follower is reborn and changed; the process drives the person permanently insane. Luckily, appearances of Cythulos are rare. As the avatars head is translucent, its victims still writing body may be seen within. Some members of the Cult of the Sacred Light willingly become splinters of Daoloth, who are then kept under lock and chain by the cult to prevent their wandering. Instant death. Of course, not all will agree, with much of society being repulsed or fearful of such art by its maker. Unintelligent: in terms of human comprehension, UbboSathla is insentient, existing on a purely primal level; thus, it will attack if threatened, and may randomly attack or ignore those nearby. Thereafter, each week, the affected person permanently loses 5 points of APP and 1D10 Sanity points, while also developing a desire and taste for dead human flesh. Seemingly, the Unspeakable One is confined (like Great Cthulhu and others) by the will of the Elder Ones. Encounters Most likely, Baoht Zuqqa-Mogg would become known via contact with ghouls or those caught up with the shan. The Roman accounts speak of a series of battles with this entity, with a great cost to life, which culminates in Hallucinogenic Fragrance: in addition to its pheromones, the entity constantly produces a sweet-smelling scent that produces a hypnotic state. The victim may escape this fate by cutting their way out (if able to inflict 10 damage) or making themselves indigestible or otherwise awkward to eat (as determined by the Keeper, this may involve a Hard INT roll or other suitable skill Crush (mnvr): the Old One rolls or hops its bulk to crush opponents within 10 yards/meters (up to four people may be targeted if they are close together). It reforms in dream in 2D8 days. Each manifestation is characterized by its geographical location, with sandstorms in the desert, blizzards in the Arctic, and so on. It is rarely motivated to enter our realm of its own accord; venturing only when summoned, it appears content to remain within its dimensional space. Aura Speed of Sound: able to move at the speed of sound. May create pseudopods to whip and strike, or to seize opponents. Check out our free conversion guide here. UPDATE 07/17/22: I apologize about the hiatus, I'm still alive and well. Sanity Loss: 1D8/4D10 Sanity points when encountering the Wailing Writher. See here for more examples. Over millennia, such Elder wards either faded or were removed, piece by piece, until their power was lost, releasing the chthonians and their god to roam and nest within the Earths interiorthis happening sometime during the 10th century (according to Wendy-Smith) although older tomes suggest a far earlier period before the advent of mammals. Chaosium, Call of Cthulhu, etc. Cthugha, the living flame Sanity Loss: 1D3/1D20 Sanity points. Other names: Lord of Hate, Lord of Vortices, Zarr-Roi. Despite the loss of the JonesMortimer Expedition, their surviving account notes a series of paintings within the ruins depicting a monstrous dragonbird god as well as numerous clay effigies of the same. Such writing suggests that Cthulhus waking will cause such ripples on the tides of the cosmos as to destroy any remaining wards; a great magical wave crashing through both physical and metaphorical walls, not only freeing Cthulhu and its spawn-kin but also the other trapped Old Ones. to receive your FREE PDF. Targets may attempt to Dodge the attack. Zoth Syra & Yoth Kala, lords of the Green Abyss CON 250 SIZ 450 DEX 60 Hit Points: 70 Damage Bonus (DB): +9D6 Build: 10 Move: 8 floating/swimming Combat Attacks per round: 1D4 (pseudopods) or 1 (envelope) May lash out with 1D4 pseudopods per round, striking or crushing opponents. Of course, unless they are clever and find some way to bind the Mythos god in question, as well as find some way to injure them, and can withstand the ongoing magical and physical assaults, most parties of investigators are going to die, quickly. Naturally, wizards and their ilk seek ways to commune with the entity as a source of cosmic wisdom and as a means to open doors to places beyond this world and dimension. This label seems to arise from an association with the wendigo of folklore derived from the Algonquian peoples of the forests of Nova Scotia, and the East Coast and Great Lakes regions of Canada. Human cults to Zathog do not exist or are exceedingly rare, with those who know of the Old One being wizards and curious Mythos scholars. For others, they see the deity as a doorway, whose touch grants transcendence from this life to another. Such dreams are so vivid as to provoke a Sanity roll upon waking (0/1D2 loss). Be the first to hear our latest news and updates. But, possibly, are we in actuality just the newest incarnations of a long chain of awakening? Over time, the pimples merge together into a single lump, which continues to increase in size (although the weeping stop). Empower Stone: places magical energy and wisdom into a stone (usually a black pillar, obelisk, or similar), allowing its servants to benefit by placing their hands upon the stone when the moon is waning (i.e. 234 Sanity Loss: 1D10/1D100 Sanity points to encounter Yog-Sothoth. Like an elemental force of destruction and death, this avatar is uncontrollable and untamed, able to lay waste to great areas of the seas and also to coastal communities. In some cases, this act may cause no damage to the victim (a Luck roll determines if any damage is sustained, and, if failed, results in 4D6 damage, burning the head to cinders). Spells: this avatar does not utilize spells. In addition, each night, they suffer horrible nightmares (provoking an automatic 1D6 Sanity loss on waking), and the loss of 5 points of POW every night as Chorazin as it eats away at their will power. Among the voormis still living are many who tend to Tsathoggua; their ministrations including supplying their god with sacrificial food and so forth. bullets) during daylight hours; at other times, may be harmed by mundane weapons. Still, I'm looking forward to acquiring the physical version. 199 CHAPTER 2 m a l Cult Shudde Mell and the chthonians appear to receive little by the way of organized worship in modern times. Immune to mundane weapon (incl. Other groups are believed to be located in Italy, France, Russia, and Iraq, although all of these appear to work independently of one another. Rumors circulate about a group calling themselves the Bound Ones operating out of the Pacific West, who apparently attempt to recruit human twins to their cause. If reduced to zero hit points, Cyegha appears to fade from existence, its mass distorting into inky swirls and then nothingness. Everything cannot be explained, things do look odd and unnatural, and motivations are USING MYTHOS GODS IN GAMES Mythos deities are not (in the main) omnipotent. Encounters Fighting Those loitering around the periphery or fully involved in archaeological digs, as well as museum staff, may unearth or come into contact with idols or items pertaining to Rhan Tegoth; such objects may hold splinters of the Old Ones consciousness and be liable to some form of activation. Aura The differing aspects of Yidhra offer sometimes opposing or divergent auras. The POW is permanently lost, while additional magic points may be gained by burning hit points. More Limbs: truly blessed worshippers may find their bodies growing extra limbs (+1D4), enabling them to perform additional attacks (+1D2 attacks).