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AI's focus on peaceful research and policies. Only top mods for Hearts of Iron 4. . Modifies the navy's organisation by a percentage. Modifies the stability loss caused by being at war. The cost in political power to recruit an unit leader for the land navy. A positive number increase total autonomy, meaning the SUBJECT can be free faster. Modifies the chance for the garrison to be penetrated. If you don't watch this number and it grows to 90% it will become a rebellion when the troops in that country try to take back . All trademarks are property of their respective owners in the US and other countries. naval_torpedo_enemy_critical_chance_factor. Note that if you wish to change the ruling party of another country, you will first need to switch to them with the tag command. Modifies the daily gain of army experience. Applied after the minimum and maximum are applied, leading to making it possible to have it below. More info on how to use these can be seen in the effects page.An example definition looks like, Many state-scope modifiers will work in province scope as well. If no generic female portraits are defined within. These can be used in both the country scope and operative scope, such as traits, unless specified otherwise. Set garrison templates (whole empire or individually by country and province). Changes the percentage of factories used for consumer goods. For example, assuming that there are no other modifiers changing that to the country, having political_power_gain = 0.2 and political_power_gain = -0.05 applied to the country (potentially in different modifier blocks) will result in a total of +0.15 political power gain above the base gain. A complete, but unsorted, list of modifiers can be found in /Hearts of Iron IV/documentation/modifiers_documentation.html or /Hearts of Iron IV/documentation/modifiers_documentation.md. The bonus to land army's defence on core territory. Modifies the defence of the country's airplanes. Use state_production_speed_buildings_factor for it to apply to all buildings. and not for 'occupation duties' ? I've broken into Germany, big time !, and recruited 24 Cav XXs (20W+MPs) to EAT provinces that my combat XXs bypassed; so after painting Germany as USSR, how do I transform these above ground Cav XXs into 'off map' garrison XXs ?? Modifies the chance for the country's navy to spot the enemy at night. Modifies amount of available supplies for the controller. Modifies the damage enemy naval mines deal. Modifies the chance for the country's ships to retreat after initial combat. Modifies the speed of the resistance growth. Changes the experience cost to upgrade land army equipment. Disables losing the entrechment bonus during attack. Modifiers is NOT a one time use command, and needs something to apply it. Garrisoned forces will act as a shield first against sabotage attempts, and theyll take losses before resistance damanges infrastructure. AI Modifier: Focus on Aviation ai_focus_military_equipment_factor: AI Modifier: Focus on . Examples of global modifiers are the penalty for non-core states or the effects of stability and war support. Modifies the reduction of the night penalty for air carriers. Changes base daily gain of fuel by a percentage. The amount of time necessary to justify a wargoal when in a war with a major country. license__production_speed_factor. Colonization. Jason Rodriguez is a guides writer. So, i have the option in the "decisions" tab to create collaboration governments but i can't unlock it? Changes the chance an enemy spy can receive a negative status. Modifies the amount of the subject's resources that the overlord can receive via trade. Modifies the penalty the airplanes receive because of weather. Each strategic region has a weather scope that determines how the weather changes for provinces within it.. Each weather system is defined within a period scope within the weather scope.. between scope determines when the weather system occurs, the notation is day.month day.month, i.e. In this case, the tooltip of the effect can be changed, with the effect adding the dynamic modifier hidden. Added new production menu icons for Austria, Japan and Russia. a new regime. Modifies the rate at which the country's torpedos penalise enemy screening. experience_gain__combat_factor. They can be applied via the add_province_modifier effect, and removed with remove_province_modifier. If the answers to the above are 'no I don't' and 'not for occupation duties' then I have instead to consider how many trucks, supplies, small arms, etc. Hearts of Iron IV: La Resistance offers numerous espionage mechanics such as an intelligence agency, spies, operations, cryptology, collaboration governments, and resistance movements. Requires an idea or a character of that category to be loaded beforehand. Modifies the efficiency of the air superiority mission. It's a team of dreamers constantly pushing their game dev limits to create an enticing and fascinating experience. Hi! Modifies how much experience it costs to add a brigade of the specified type to a template. Changes the chance for our operatives to be detected. Changes the chance for an enemy operative to be captured. Changes the chance for a randomly-generated army leader to be female. These include targeted_modifier = { } in ideas, traits, advisors, and decisions; relation modifiers. Changes the chance for a randomly-generated operative to be female. Modifies amount of building slots by a percentage. Even though resistance still exists in these regions, compliance levels are higher. Changes the compliance growth speed in the current state. Even though i have over 80% compliance on my occupied territories, I dont get a new regime. Necessary world tension for the country to join a faction. videos. Bonus to the starting level of defense in generic unit leaders. Modifies the efficiency of the strategic bombing mission. The default template is your infantry template, change that to your newly edited cavalry template with military police. Changes experience gain by the army divisions by a percentage. See Variables for information on the variable effects. Compartilhe no Twitter! Changes the bonus in research speed per country when technology sharing by a percentage. The amount of paratroopers on each plane. Right now we have launched with 4 nations and I Kaiserreich Features. Changes the chance for an enemy operative to be harmed by a percentage. Modifies the retreat speed of submarines. While this may make the dynamic modifier appear broken when only reading the tooltip, this will not be actually the case once it gets added. Allowed equipment types are anti_tank_eq, artillery_eq, infantry_eq, and light_tank_eq. You need LaR, the decisions appearing without the DLC is . Can be used in provinces and strategic regions. Changes the percentage of victory points the country needs to lose control of to capitulate, bypassing the minimum or maximum. 4 days ago. Dynamically created by operations with the. Clicking on the branches leads to the appropriate section. AI's focus on advanced military technologies. I DO NOT have the la resistance DLC is that needed? Modifies the rate at which the country's ships can fire torpedos. A modifier's current total value can be received as a variable by reading modifier@modifier_name, such as set_variable = { my_var = modifier@political_power_gain }. Ledgers are assigned to categories and characters in common/idea_tags and common/ideas. The first part of our Hearts of Iron IV: La Resistance guide tackles reworks to resistance movements and occupied territories, as well as how to form collaborationist governments. Added some edited Socialist icons from vanilla HOI4. The author of this topic has marked a post as the answer to their question. Percentual. . Modifies the damage dealt by the country's ships at night. AI's focus on advanced military equipment. Modifies loss of autonomy from the overlord building in subject's states by a percentage. JavaScript is disabled. Den Martin. Think so. Modifies the damage done by planes on the port strike mission. I think you need to go fascist and have high compliance, Damn i think you need 100% compliance. With the collaborationist government subject type, will the master still have access to all of its factories? Modifies weekly war support gain of the country by a percentage. naval_retreat_chance_after_initial_combat. AI's desire to join the wars led by allies. Next, have a look at the compliance map mode and take note of Czechoslovakia and the Baltic States. How do I do this? colonel frank o'sullivan interview; beverly hills high school football Here you can: See resistance/activity level by country and province. The larger, the more victory points are needed to capitulate a country. Changes the number of divisions the country can send as volunteers. He's also written for IGN, GameSpot, Polygon, TechRaptor, Gameskinny, and more. Amount of damage our factories receive from air bombings. Modifies gain of autonomy from lend-leasing to the overlord by a percentage. Modifies the attrition supply trucks suffer from. Mod Improved German Opposition for Hearts of Iron 4 (v1.12.10) This mod adds more content to the 'Oppose . Combating resistance used to be a passive affair in Hearts of Iron IV. Modifies the chance for an enemy torpedo to get a cricical hit against the country's ships. Added Ayo walmart press and hold selenium Teleports all armies in the specified state if the owner of the armies meets the condition. Modifies the chance for the naval attacks to land. Ideally, youll want to assign garrison templates that include the newly-added armored car divisions. Can be used in unit leader scope. I need to equip and maintain occupation forces. It also includes unique events and news events, starting changes and balance as well as visual changes to the map. Modifies the amount of recruited non-core manpower. If Im correct, the only things you havent talked about yet, is intel, cryptography, and Portugal (as well as maybe achievements and tech boogaloos). Modifies the base screening without any screen ships assigned. A typical addition of a dynamic modifier looks like the following: Since dynamic modifiers do not have assigned scopes, the same modifier can be assigned to either a country, a state, a unit leader, or several at once this is decided only by where the add_dynamic_modifier effect is executed. Modifies daily gain in political power by a percentage. An example definition looks like. A Modifier is something that can effect your nation in many different ways. Cavalry_speed_factor is currently broken and not recognized by the game.